Internship (Sponsored) on High Performance Rendering Methods for Implicit Geometries

We are currently looking for a three-month intern who should implement a 2D/3D renderer for non-polygon geometries (implicit surface representations) based on CUDA and OpenCL (targeting CPUs and GPUs). For TU Wien students there is an option to extend this project to a Master’s thesis project. The paid internship is sponsored by our partner company Silvaco. The place of work will be in Silvaco’s Vienna office.

Requirements: GNU/Linux, C++, CUDA/OpenCL, Qt. Experience with rendering approaches is a plus. Interested candidates for this sponsored internship should get in touch with Josef Weinbub via email.