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As expected the spherical segment algorithm () is much faster
than the original spherical one (
).
The drawback of (
) is, that the second time step (
) takes about twice
the time of the first time step (
).
The reason is that due to the more complex structure after the first time step
even the spherical segments algorithm (
) introduces some redundancy as
described in Section 3.1.1.
The figures for the line algorithm (
) are misleading, because they include
also the time for the orientation calculation required for this algorithm.
The advantage of this algorithm is, that the calculation time is quite
independent of the complexity of the structure. The difference to (
) is,
that the interpolation is always performed with quarter circles
parallel to the polar angle of the surface orientation of the considered cell
and not with eighths of spheres or circles.
Therefore the CPU time for the second time step (
) of (
) is comparable
to the first time step (
).
With regard to CPU time, the surface orientation dependent linear element algorithm could be the method of choice if additional surface information is given, e.g., in a triangular format, and has not to be calculated with high computational costs. Considering overall performance with simulation time, accuracy, and the lack of implicitly given surface orientation the spherical segment algorithm is suited best for the application with the cellular data representation.
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